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Listed under:  Society  >  Culture  >  Recreation  >  Games  >  Chasey
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Yulunga: giriga

A duck ‘catching’ game was played by little boys and girls at Cape Bedford, Cooktown and the McIvor regions in north Queensland. This game was recorded by Walter Roth in the early 1900s. This is a role-play, running-and-chasing tag game suitable for younger children. The Yulunga: Traditional Indigenous Games resource was ...

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Yulunga: Gitja

The Gitga (moon) play game from the north Queensland area was usually played when a number of children gathered together. The full version of the game observed involved imitation and acting aspects along with a running-and-chasing activity. This is a chasing-and-catching (tag) game. It is a simplified version of a more ...

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Yulunga: tabud nuri

A game of tag observed being played on Mabuiag Island in the Torres Strait by Margaret Lawrie. It is a group activity that is suitable for younger players. Players in a line coil and uncoil like a snake before a player is chased by other players, who attempt to touch (catch) him or her. The Yulunga: Traditional Indigenous ...

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Yulunga: paliwan

Hide-and-seek constituted a series of very commonly played games, even by adults. In some games either a person or thing was hidden. The Kokominni people in the northwest of Queensland had a game called paliwan, a version of hide-and-seek. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians ...

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Yulunga: emu

This game is based on a chasing game observed being played by Aboriginal children in the Northern Territory in more recent times. This is a chasing and catching (tag) game. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous ...

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Yulunga: marutchi

Marutchi or black swan was a water game played by the Jagara (or Jagera) people in the Brisbane area. It was often played among inhabitants from different areas. Some of the players were very clever and could avoid being caught. If a player became tired he or she could be replaced by another player. Spectators were not ...